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New Infantry Weapon Models Coming in 1.25

We're heads-down on 1.25 but we wanted to reveal some of the newly modeled first-person weapons that have been in development for quite a while and are slated for the next release.

Some, if not all of these should make the release:

Boyes, Bren, British smoke and frag grenades, French smoke and frag grenades, K98, Mas36, Mas38, MG34, MP40 & Thompson.


October 13th, 2006- Don't bother us. We're busy avoiding cracks on the sidewalk.


MAIL BAG with GOPHUR

How come the Allied bombs don't affect the Panzers even with a near miss within 20 meters? What type of British Bombs are used?
-Fenir

We use the 500lb. MC bomb in most applications for the British. MC bombs were an upgrade from the GP variants and contained about a 50% charge to weight ratio (CWR). These bombs were designed primarily as anti-industrial bombs. The answer to the first question is a lot more interesting. First I would start by asking what your perceptions are and what they are based on? I'll note that we think that bombs in general should be more effective but it's tough to quantify and get right in a simulation. In an arcade game we would just say "anything in 100m gets killed, 200m gets wounded". That would be very easy to do and if we had our expectations set right in the beginning might even give some realistic results. Naturally, our simulation is much more complicated than that.

There are two parts to bomb damage. Shrapnel and concussion damage. Shrapnel is generated and then culled so that we only have to calculate the pieces that are going to hit something. Those pieces are then treated like individual bullets and try and penetrate. More often than not they don't have the kinetic energy to penetrate tens of mm of armor (see below). Concussive energy on the other hand can do damage to components, especially soft meat bag components, but it is very tricky to get right. We use a concussive resistance factor based on the mass of the vehicle to mitigate this damage from the explosion itself on a vehicle and its crew. Having already said this stuff could probably use some tweaking, let's look at how much a small tweak in one area might affect a very complex system. Here's a weapons log for a 500lb bomb dropped 20 meters to the right of a PzIIIf:

weapons log

That goes on for 74 more pieces of shrapnel. .then concussion kicks in:

concussion log

That goes on for all the buildings in the area, some take damage, then we move back to the vehicle:

vehicle log

That goes on for around 100 vehicle components ending with:

component log

Great question then isn't it. The answer is two fold then. First, its not a particularly powerful weapon and destroying tanks is not what it is designed for and two our simulation, while very detailed and very accurate, does not always model all the variables that in real life might make that vehicle be damaged or the shock wave that might flip the tank.

Are there any plans to fix the bug that when infantry spawn into a destroyed depot for the first time, if they do not get out within about 90 seconds or so they die. This was an issue several patches back that I had read in the forums was going to be fixed, but hasn't yet
-Jizzz

Yes. This is fixed internally and should go live with 1.25.

I thought something was going to be done with the tree's so that infantry could crawl right up close to them instead of the tree pushing infantry out about 5 feet from it
-Playtime

We'll have to redo the infantry collider before we can adjust that for performance reasons but generally it is not as poor as the first person view leads you to believe. The perspective and first person overlay often make things appear farther away in first person than they appear in third person. Regardless, we want to break away from the standard collider that is used in the foliage system and switch to an object based collider, that will unfortunately cost some performance that we think is better not spent at present.

Since we have all these wonderful train tracks and train stations I was wondering when will you be adding trains? Have you considered approaching a train sim company and renting out your space in your cyberworld?
-Juris

We have. I've contacted a couple in the past and there may be something there in the future. At present there is just too much work to be done to focus no a new game aspect, like trains, when other game aspects, like the Navy, need so much attention.

I've been playing this game since before Day 1. When the $#@$! will we get the promised parachuting Freddy avatar we've all been waiting for. It is absolutely crucial to realistic Friday the 13th gameplay.
-Tater

Dude, the barracks would have a nervous breakdown if we did that...*considers the sheer amount of forum whine and concludes*... Zombies in 1.29!

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